It has been two decades since Guitar Hero debuted across the Atlantic, offering everyday gamers the means to feel like a rock star. Not in reality, but try telling that someone who has mastered Free Bird’s lengthy instrumental break in front of a packed living-room audience.
Created by Harmonix, the game gave players a guitar-shaped controller to match coloured notes scrolling down the display synchronized to a song. Each riff mimicked particular chords, creating the feel of an authentic performance.
The studio had already experimented with rhythm games prior to teaming up with RedOctane, later acquired by Activision during the mid-2000s. Together, they established the groundwork for an unlikely massively profitable series that had a significant impact for many musicians featured, showcasing classic bands to a new generation of gaming enthusiasts.
A former executive, former COO of Harmonix, remembers the early budgetary hurdles in securing the recordings – despite the fact initial releases mostly used cover versions.
“We rerecorded every song because the cost prohibitive,” he explains. “Even with the publishing rights alone, it was extremely difficult. We couldn’t get acts such as legendary groups – the publisher had virtually no money, and we were pretty convinced the project would flop. But once Guitar Hero took off, album purchases and radio play were going up, everyone wanted to be in.”
He continues: “Among the remarkable aspects was how many mothers and fathers got in touch expressing gratitude for exposing their children to the music they adored. It became a multigenerational phenomenon.”
Classic Rock Gains a New Audience
Northern Irish group the Answer included their track on the 2008 game Guitar Hero World Tour. Lead musician Paul Mahon remembers how the series brought older hits back into vogue: “Guitar Hero provided a larger, younger audience. Typically this had been seen as music that was past it, but then once it got included in the title young people discovered it, abruptly it was cool. That legitimised it, and got rid of the ‘dad rock’ tag. It gave all our music renewed popularity.”
In 2008, the Answer’s first record was still not available stateside, meaning the game served as a primary platform for exposure for the band as they went on US tour supporting AC/DC. “Their crew had on the song during travel, and some of them knew us from Guitar Hero,” Mahon says.
Rock’s Heavyweight Titles and Lasting Influence
Music's biggest acts soon capitalised on the game's success, with Aerosmith, Metallica and Van Halen featuring in specialized game editions that focused on each band’s catalogue and related lore, visuals and legendary status. In the case of, Guitar Hero: Aerosmith, reportedly earned the band more money compared to their records. It moved more than half a million copies in its first week, while sales of Aerosmith’s music saw an increase significantly at a time when the music business faced decline.
The series still motivates quick-handed fanaticism among its fans. Recently, a streamer achieved an impressive attempt featuring the challenging track – an infamously tough power-metal song popularized through Guitar Hero – using a fan-made version, a no-cost alternative with almost identical gameplay and extensive customisation options. This track is difficult enough on expert mode, not to mention played at double speed and without missing a single one of the thousands of cues. The streamer stated requiring months of practice to accomplish.
“Guitar Hero offers a, fantasy thing. If you play Call of Duty, it doesn't imply you should use actual weapons and enlist,” says musician the artist.
DragonForce previously completed a successful tour before Through the Fire and Flames was featured on Guitar Hero III, yet he explains it made them a household name. “I recall our distributors calling to tell me that our selling albums rapidly,” he says. “Popularity surged on the subsequent tour, and we were playing right ahead of top acts at the event.”
In fact, the band's visibility via the game was so immense that it has threatened to eclipsing all other accomplishments. Recently, the song featured in promotional material for a major film. “In the past I felt differently, but now I accept it,” he admits. “If you only hear a single track, it’s totally cool – everyone’s got a unique musical journey and I'm pleased we’ve been part in fans' experiences”.
Enduring Legacy from the Plastic Guitar
The best promotion, whether it’s for cars, clothes or video games, extends beyond mere transactions – it evokes a longing. Was the game able to tap into that? “That’s exactly what we were aiming to achieve,” Dornbrook says. “The excitement of being a rock star in the spotlight. From day one, the creators felt that humans have a natural urge to make music, and they wanted to use technology to allow people to participate”.
The majority installments were released in just a half-decade between 2005 and 2010, including spin-offs like the DJ version, complete with a turntable controller, and Band Hero. After that, corporate focus on peripherals died down, except for a brief comeback several years later.
Titles such as the fan project and newer releases have kept the community active, and there’s set to be a new product from the founders in development. A new studio has begun production on their first rhythm-based title. Original co-founders are participating in advisory roles. Are gamers prepared to welcome another game in the spirit of Guitar Hero?
“We thought such titles might become like Madden allowing annual releases,” he remarks. “There’s so much new music that it could be perennially popular, so I’ve always been hopeful. It's entirely possible for it to persist with new generations.”