Each time a prominent awards ceremony approaches, there’s always a demand to include fresh award types to recognize unsung work and fill the spirits of followers who have specialized interests.
A fellow writer previously argued supporting a scary games classification. That would rule. So would tabletop games, representing someone's personal cause. Yet I need to apologize in advance when I prioritize just as with other single-minded supporters, I have a cast-iron argument for why my demand stands as crucial and significant. Here's the proposal: There should be a classification for brain-teasing titles.
Organizing Gaming Categories
Organizing artistic expressions isn't exact; it’s very subjective, and typically spark debates and end in fuzzy definitions. This explains why film award organizations avoid this approach. However, it represents an unavoidable compromise in the world of gaming, showing incredible range it's challenging to consider them as a single art form.
For comprehensive acknowledgment of gaming accomplishments to receive acknowledgment, and to ensure all game types to compete fairly, classification by type becomes crucial.
Existing Game Classification System
Leading game ceremonies presently include award types recognizing Action-oriented games, Adventure-action titles, RPG experiences, Combat games, Sim/Strategy, and Sports/Racing games. Collectively, these classifications effectively encompass many game types, making space possible for numerous titles.
Not so for puzzle games. No suitable classification appears for their placement. Examine these examples from outstanding current releases, showing diverse approaches: structural challenges of one title, intense tile-matching in a different title, engaging interpersonal challenges of a third title. What category would fit them between these six categories? Simply put, no category fits.
Acknowledgment Issues
Numerous examples exist outstanding logic titles published annually lacking appropriate categories in entertainment awards, if they accidentally match classification types such as Mobile Game, VR/AR Game, or the extremely competitive small studio competitions.
- A renowned logic title received no recognition for anything during that awards season
- A different innovative game was excluded in 2019
- Well-received sorting experience received no acknowledgment in 2021
- Only a few puzzle games scraped into niche award types
Significance of Puzzle Games
Commonly they're compact experiences, however the design of the puzzle game is of massive significance. Well-known matching games rank among the most-played games worldwide and have been for an extended period.
The legendary block-stacking game competes with well-known building titles competing to become highest-selling title ever; it also contends as greatest title ever. Puzzle games are foundational for gaming as medium, and engaging across multiple categories.
The Solution and Justification
Logic titles wouldn't face that issue. One could readily select multiple candidates interesting, varied, worthy titles every year with ease — or rather, with difficulty, given the need to exclude many worthy titles.
To emphasize again, these include experiences that otherwise have no home in important events. Puzzle game makers are working at the challenging frontier of video game design, creating some of most fundamental forms within interactive entertainment. Just like film action specialists, they deserve recognition. We shouldn't delay 35 years.